3D Artist — Generalist (Steam)

ArtRemoteFull-time

About the role

We are starting production on a new PC title for Steam and are looking for a 3D Generalist who enjoys owning assets end to end. You will model, texture and bring into the engine everything from props and environments to characters, working side by side with the developers and the game designer.

What you will do

  • Model and texture stylized props, environments and characters
  • Take assets through the full pipeline: modeling, UVs, texturing, export and setup in the engine
  • Assemble and dress game locations, work with lighting and materials
  • Optimize assets for PC: polycount, LODs, texture budgets
  • Help define the visual style and the 3D pipeline of the project
  • Work closely with developers and the game designer on how things look and feel in the game

What we are looking for

  • Portfolio with stylized 3D work for games
  • Solid skills in Blender, Maya or 3ds Max
  • Experience texturing in Substance Painter or similar tools
  • Experience bringing assets into a game engine and setting up materials
  • Understanding of optimization for real-time rendering
  • Ability to work independently across several kinds of tasks

Nice to have

  • Rigging, skinning and basic animation
  • Experience with physics-driven or destructible objects
  • Shaders and VFX
  • A shipped game on Steam
  • Experience with co-op or sandbox games

Apply for 3D Artist — Generalist (Steam)

Share a short intro and links to your portfolio or CV. We'll reply within 5–10 business days. You can also email a.chernov@pixup.games directly.